Merging components is done in a Rockstar Versus Job called Crooked Cop when you add a merge component onto an outfit. Merge components are typically items that appear as invisible or that do not have opposite components on the male/female character. This is typically done when transferring merge components from one character slot to the other but there are ways to do this with other popular glitches like DMO, Magic Slot outfits, or with non-transfer components.
I have many examples of outside that use merge components with a component transfer glitch on my Youtube. If you’d like a video where I go into detail about merging, check out this video where I highlight some of the merge components for the Male character (female coming soon). There is a condensed list of the most commonly used merge components with info on each layer below but there are hundreds of items that merge on both characters. My goal is to always only share/highlight older clothing items if possible, as often new dlcs will fill in some of the ‘gaps’ in the prior dlcs opposite component, thus not allowing them to merge anymore.
Merging is fairly confusing if you are not familiar with how it works. Important things to note are:
1. You need at least 2 slots to merge components. The slots can be saved outfits or your “Current Outfit” or the outfit you wear into Crooked Cop and Slot 1 Or Slot 20.
2. You can merge from the slot BEFORE or AFTER the save outfit that has merge components on it. Ex: Merge “Slot 2” (component you want) into “Slot 1” (merge component outfit).
3. Purchase a rebreather or earpiece at Ammunation prior to going into Crooked Cop. The rebreather will work to bring most outfits out of Crooked Cop but if you have on a hat that you want to save, use an earpiece instead. Scroll right for rebreather and left for earpiece.
4. Access transferred but non-clickable outfits/merge outfits in Versus Job Crooked Cop set to Player Owned Clothing, add a rebreather/earpiece, quit through phone, and immediately start Mission A Titan of A Job to make changes in Ammunation
5. If you are wearing blacklisted or invisible components not compatible in freemode, you may not be able to wear them online even after opening or making changes to the outfit in Ammunation
6. You cannot merge an item onto something else that does not have a component or a component that you are not able to purchase separately. Ex: On male, white tron shoes and white joggers do not have a component, therefore, you cannot merge these two items together. On female, pink heart stockings do not have a component and the pink stuntman canvas shoes component (silver stuntman canvas shoes) is attached to bottoms that you cannot change. Because of this, you cannot merge these 2 items together because you cannot add a merge bottom onto the silver stuntman canvas shoes.
No Awakening Medals Awakenings No cards to Awaken Server Weakness No Weakness 1 Fusion Warriors (May be difficult, but it works) 2 Eternal Rivals (Not a Full LR Team) 3 Future Saga (+2) 4 Slow but steady wins the race! 5 Stacking DEF for eternity and NO ITEM 6 Mixed Super 7 Hail to the Demon King 8 Best Unit Team 9 Future Saga and Super Class for the W 10 Mitigators 11 Ultimate Gohan's. Permainan Judi Bola dan Slot online sangatlah digemari saat ini. Oleh sebab itu Gokugoal hadir untuk memanjakan para member nya yang ingin bermain Bola, Slot dan permainan berkualitas lainnya. Banyak penggemar Bola yang masih ragu untuk memilih situs yang dapat di percaya. Namun di Gokugoal, Anda tidak perlu ragu karena Anda akan dengan mudah. If you win the fight and the mission goal you will gain coins to use in a slot machine after the final fight with Cell. If you get match up three of the pirate icons the slot machine will go into a.
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Even in Dragon Ball Super, Goku is still gaining new powers that make him the strongest there is, including Super Saiyan God Form and Super Saiyan Blue Kaio-Ken. As much as Goku’s hair changes color, so do his basic power levels, even though he started at over 9000 to begin with. An additional information with this setup is that with Goku (Ultra Instinct -Sign-) being locked in the left slot isn’t that big of a deal, once he’s transformed, he would have gotten there most of the time due to his high dodge rate. So let’s head up straight to the second rotation.
SSB Vegeta is a character with heavy offense and good pressure, but is somewhat depenent on meter to get high amounts of damage dealt. He also has amazing corner carry and rekkas which builds meter fast. However, keep in mind that he might spend meter faster than he builds it.
The position where meter builders play him. A good starter for offensive teams which revolve around keeping opponents blocking and getting them in the corner.
SSB Vegeta has an assist which is straight up situational in combo extending, but is beast during blockstring pressure. He can be played as a second point or DHC heavy character at this slot, but he might end up being pressured by opponents due to one character being down.
The position in which he is being played the most currently, due to his dependence on meter to get things going in neutral and amazingly fast rekka mixups during Sparking. With ample amounts of meter, he can take down entire teams by himself, making him a good choice for anchor.
As his best position is anchor, he needs meter building allies. However, in the case of assists, he likes lockdown assists (e.g. Kid Buu, SSJ Vegeta) for pressure and elongating blockstrings to get an opening through the mixups (see blockstring video), and quick combo extenders (e.g. Trunks, and beam assists), which ends up adding to his already ridiculous damage output (especially in the corner).
Blue Vegeta's blockstrings are relatively basic until it gets to the rekkas. With assists, any M version will set up a perfect high/low mixup at the cost of a gap:
Blue Vegeta's goal is to mix up the two in order to prevent being reflected. The gap isn't big enough to be 2H'ed, so there is a light at the end of the tunnel. This is where 214L comes in: As a grab, it's a clear counter to Reflect. Once you get to an M rekka, either land and 2L or airdash j.M and profit.
Without assists to cover you, it's still a good idea to go for rekka frametraps after stagger pressure. It's possible to condition your opponent allow for resets off rekkas, but that isn't very likely in a real match.
5SS > 236S or 5SS > level1 (Niagara Pummel, can also be used as a combo starter) or 5SS > level3
•HUD •Controls •Frame Data & System Data •Patch Notes •
•Movement/Canceling •Offense •Defense •Damage/Combo •Attack Attributes •Gauges •Misc •